
The game's trading system differs from the previous editions in that weapons and armor that have degraded past a certain point are unable to be sold until they are repaired, at which point the repair costs usually offset the sell price. The Zone features a limited economy, with traders and inhabitants exchanging goods and services for money and items. If severely damaged or broken, a red HUD icon will denote this. The condition of an item is displayed as a gauge next to the entry in the player's inventory. Similarly, unmaintained weapons and some equipment will be damaged from continued use. Receiving damage will usually cause bleeding, which the player must take care of with medical supplies.

The majority of Call of Pripyat 's gameplay focuses on a combination of both post-apocalyptic horror, as well as tactical role-playing action, mostly revolving around the Chernobyl Nuclear Power Plant Exclusion Zone. The area is divided into three parts known as Zaton, Yanov, and the city of Pripyat itself. The game takes place in and around the city of Pripyat in Ukraine.

It was first published in the CIS territories by GSC World Publishing on 2 October 2009, before later being released by bitComposer Games in Europe in November 2009, and in North America and Australia in February 2010.

series of computer games, following S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky, with the game's narrative and events following the former. It is the third game released in the S.T.A.L.K.E.R. S.T.A.L.K.E.R.: Call of Pripyat is a first-person shooter survival horror video game developed by Ukrainian video game developer GSC Game World for Microsoft Windows.
