

“Those dungeons are usually designed in a way to make them challenging-but not deadly. “The vision for the original Dungeons was to create a game that provided a ruleset and framework to explain, examine, and explore the usual layouts for dungeons in Role-playing games,” explains Christian Wolfertstetter, creative director at Realmforge. But that wasn’t what Realmforge had built. After years of hoping for a spiritual successor to Bullfrog’s much-loved Dungeon Keeper series, people latched onto this new dungeon sim, thinking it might be the cure for their itch.

When Realmforge Studios and publisher Kalypso Media Digital launched Dungeons in 2011, the sim quickly became a victim of expectations. Get more game dev news and related topics from Intel on VentureBeat. The original article is published by Game Dev on VentureBeat*: Dungeons 3 takes Warcraft and Dungeon Keeper and makes something new.
